Today saw the release of Harmonix and MTV Games’ Rock Band 2 for Xbox 360 (sorry other platforms, you’re just going to have to wait!), and I spent several hours with the title–with of course some friends–to really get to know the game. Rock Band 2 starts out much the same as Rock Band 1 (even to the point of having a remarkably similar intro sequence set in what appears to be the same desert), and aside from new items such as an improved calibration utility and access to the new “Challenges” in multiplayer it never really diverges from the first game in any significant ways.
|Industry question and Pre-launch phenomenon Rock Band, brain child of former Guitar Hero developer Harmonix, has officially gone gold. The only question now is simply, will Rock Band take off the way Guitar Hero has? Launching with a hefty $169 bundle as the only means of entry leaves this a big question mark, but if GH fans take to Rock Band with even half the enthusiasm they have for its forefather, the game should enjoy a very comfortable ride indeed.
Press release after the jump.
I’m going to do this a little bit differently than your typical review in that I’m going to start it before I’ve actually completed the game. The idea is that as I progress through the game, I’ll make some extra notes here, tell you about my experiences thus far, and either bitch & moan or fawn lovingly. Knowing me, probably a bit of both, so we might as well start it off right.
Guitar Hero III for Wii is fun. “No shit”, you’re thinking, all the freaking GH games are fun. Yeah, but this is more fun, and it’s that way for a couple of reasons. First and foremost, it’s 10 bucks cheaper than the PS3/360 versions. What can I say, I like saving cash, and 10 bucks off the cost of entry is 10 bucks I’ll spend on addons from DLC to peripherals down the way. Second, having vibration feedback let you know when Star Power is available and then when it’s active, kicks ass. Third…