[singlepic=40,160,90,,left]The story of one character’s trip across the wastes…
Imagine for a moment – a book that writes itself. All you would need to be is that character, be placed in that world, have it be an interesting setting that you can interact with on many levels, and the ‘story’ would flow from that point. Fallout 3 is that ‘book’. Sure, you can follow the quests (whether main or side), but you don’t have to – there is tons to see and do aside from that. You might still stumble into the occasional quest that starts suddenly, but you can always back off – no one is forcing you do it, or even complete them.
I have played quite a bit of Fallout 3, and I suppose now is a good time for a review, although – maybe a bit late. I have also played Fallout 3 as a “good guy”, “bad gal” and a “neutral guy.” Bear in mind, I have had no experience with previous Fallout games, so I will not be making any sour whining noises about that, and how ‘it does not meet my sex fantasy expectations of what a dream game needs to be’ – blah, blah, blah.
A moderate review of Bad Company, and critique of current FPS’s.
When I first started playing single player Bad Company, I suppose I was really looking for something a bit more… innovative, which it is not. It offers modern physics and real world destruction, but the plot remains not too different from an old Soldier of Fortune (+ 5 other games, & stir) rehash with some buddies (COD2, anyone?). About 1/2 the game is fighting in small towns, with some forays using vehicles, like a boat. Then come obligatory ‘change it up because it’s getting boring’ tank level, ‘helicopter level’, ‘no buddies level, etc.
Lets not forget the oh-so-typical boss battle at the end, which in my opinion IS a direct rip from Soldier of Fortune Double Helix.
r those of us still without an Xbox 360, Call of Duty 2: Big Red One provides some consolation for not being able to play Call of Duty 2 on the 360. Activision’s World War II shooter doesn’t stray far from earlier installments in terms of looks and game play but it does provide a more compelling story line. The game delivers exceptional visuals for an Xbox title and provides an entertaining experience of playing through a blockbuster Hollywood war movie and yes Mark Hamill is included.
Have you ever found yourself shaking, tilting, and jumping up and down with your game controller in your hands as if this is going to make a slight difference on the way your game on screen will be affected? Wish that your acrobatic grace would help you win the game? Well wish no more, Yoshi Topsy-Turvy is here to tilt your world around.
Developed by Nintendo for the Game Boy Advance or Nintendo DS systems Yoshi Topsy-Turvy is a true tilting adventure. I was skeptical at first that the game would really change depending on how you tilt the system while you play, but boy was I proven wrong! You cannot play this game the conventional way of just pushing buttons; Yoshi depends on you to tilt him around to accomplish the tasks that the spirits assign to him, as he tries to rescue Yoshi Island from the pop-up book world it’s been sucked into.
The graphics in the game are excellent; I really enjoyed the detail they put into making it look like Yoshi is inside a pop up book. As a texture artist who’s created textures for both 3D models and 2D animations I really enjoy looking at the detail that goes into a design, and this game’s artwork is really excellent. What I thought was an excellent design element is the cardboard-like edges on things. The art style flows with the whole concept of the game. The art style is very cartoon-like and the sound effects and music in the game are what one would expect from a Yoshi game.
This game really relies on your handling of the system. One small tilt will determine whether you get Yoshi up to the next level or you bring him to his doom and have to start the level over again. It’s really very enjoyable how they incorporated this type of mechanic into how you play the game. With each level you play, you’ll gain more experience that will help you reach the end and help Yoshi save his world. The game is not multiplayer by design and I doubt it would work well as a multiplayer title anyway. Unless the group you were playing with was really coordinated Yoshi would never get anywhere!
Personally I would enjoy working on designing a game such as this. The art style is to my liking and it really is an addictive game; I couldn’t put it down. It’s a lot of fun to play because it’s very different from most games on the market, where you just sit there and push a couple of buttons to get your character moving.
You actually have to move the entire system to get things rolling with this title, and that’s a cool and entertaining dynamic. The only thing I found to be annoying in this game is “The Spirit Who Loves Swiftness,” and believe me when I say this that this Spirit can be a pain. Check it out for yourself by picking
up a copy of Yoshi Topsy-Turvy.
Game Play: 5/5
Developers Perspective: 5/5
Over all score: 5/5
Tetris DS, developed and published by Nintendo, turns out to be much more than just a republication of a classic. Published March 20th, 2006, the new game features multiple new play modes, an internet WiFi
capability and the ability to wirelessly hold 10 player Tetris matches using just one cartridge. These features and more all come together to make the latest iteration of the puzzle classic far more than your average rehash.