Month: February 2009

The future of High Detail 3D Modeling?

So, if you're interested in the development of games you probably already know that modeling 3D objects in today's world of HD visuals is extremely challenging. Aside from a good …

Component based entity systems

First, a quick introduction. My name is Andrew and I'm the resident programmer here at UBS. Every now and then I'll post about my experiences programming games or any other …

A narrowing of focus

But the raison d'etre of the Ugly Baby Studios team has always been the development of fun ideas, especially those relating to games and animated shorts. We've participated in (and …

Indie Developer Interview: Binary Tweed

Recently I had the opportunity to talk a little with Binary Tweed Managing Director Daniel Jones about the studio's upcoming game release, Clover. If you haven't heard, Clover will be …

Same old crap: Different game

How games remain just the same as they have always been. Although I will use FPS as an example in this article, I realize that Resident Evil: 5 is not …