UT2007 Modding

I spent a short time talking with James Brown, Lead level designer for Epic Games about MOD’ing using the Unreal Engine 3.0. The main question on my mind was how easy it will be to convert a UT2004 MOD to the UT2007 Framework. His response was that it is very difficult because they have changed the core of the engine, but it still can be done. On the bright side, the engine supports weapon models with 1000 to 3000 polygons, an incredible increase from Unreal engine 2.0’s support for weapons with only 300 to 600 polygons.More information will be forthcoming as I continue to talk with Mr. Brown in the near future.
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